Fermat
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Contents
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Fermat
1.
Introduction
1.1.
The Mesh Geometry
1.2.
The Camera Model
1.3.
The BSDF Model
1.4.
The Light Source Model
2.
Ray Tracing Contexts
3.
The Rendering Context
4.
The Renderer Interface
5.
Plugins
6.
Hello Renderer!
6.1.
Generating Primary Rays
6.2.
Shading Vertices
6.3.
Resolving Occlusion
6.4.
The Plugin
6.5.
We're Done!
7.
PTLib
7.1.
Wavefront Scheduling
8.
The Path Tracer (Revisited)
9.
The Path-Space Filtering Path Tracer
10.
BPTLib
10.1.
BPTLibCore Description
10.2.
BPTLib Description
10.3.
An Example
11.
Module List
12.
Image Gallery
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