Fermat
edf.h
1 /*
2  * Fermat
3  *
4  * Copyright (c) 2016-2019, NVIDIA CORPORATION. All rights reserved.
5  *
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28 
29 #pragma once
30 
31 // ------------------------------------------------------------------------- //
32 //
33 // Declaration of classes used to store intersections.
34 //
35 // ------------------------------------------------------------------------- //
36 
37 #include <types.h>
38 #include <cugar/bsdf/lambert_edf.h>
39 
42 
45 
49 struct Edf : public cugar::LambertEdf
50 {
51  FERMAT_HOST_DEVICE
52  Edf() :
54  {}
55 
56  FERMAT_HOST_DEVICE
57  Edf(const MeshMaterial material) :
58  cugar::LambertEdf(cugar::Vector3f(material.emissive.x, material.emissive.y, material.emissive.z))
59  {}
60 
61  FERMAT_HOST_DEVICE
62  Edf(const cugar::Vector3f emission) :
63  cugar::LambertEdf(emission)
64  {}
65 };
66 
Definition: MeshView.h:55
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE Vector3f f(const DifferentialGeometry &geometry, const Vector3f in, const Vector3f out) const
Definition: lambert_edf.h:60
Definition: edf.h:49
Definition: lambert_edf.h:51