BPTContext(BPT &_bpt, const RenderingContextView &_renderer) (defined in BPTContext) | BPTContext | inline |
BPTContextBase() (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | inline |
BPTContextBase(const RenderingContextView &_renderer, const VertexStorageView &_light_vertices, const BPTQueuesView &_queues, const BPTOptions _options=BPTOptions()) (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | inline |
camera_square_focal_length (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
camera_U (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
camera_V (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
camera_W (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
camera_W_len (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
in_bounce (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
in_queue (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
light_vertices (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
options (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
scatter_queue (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |
sequence (defined in BPTContext) | BPTContext | |
set_camera(const Camera &camera, const uint32 res_x, const uint32 res_y, const float aspect_ratio) (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | inline |
shadow_queue (defined in BPTContextBase< BPTOptions >) | BPTContextBase< BPTOptions > | |