Fermat
texture_reference.h
1 /*
2  * Fermat
3  *
4  * Copyright (c) 2016-2019, NVIDIA CORPORATION. All rights reserved.
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28 
29 #pragma once
30 
31 #include "types.h"
32 
35 
38 
42 {
43  const static uint32 INVALID = uint32(-1);
44 
45  FERMAT_HOST_DEVICE
46  TextureReference(const uint32 _texture = INVALID) : texture(_texture) { scaling.x = scaling.y = 1.0f; }
47 
48  FERMAT_HOST_DEVICE
49  bool is_valid() const { return texture != INVALID; }
50 
51  uint32 texture;
52  float2 scaling;
53 };
54 
Definition: texture_reference.h:41