Fermat
xbl.h
1 /*
2  * Fermat
3  *
4  * Copyright (c) 2016-2019, NVIDIA CORPORATION. All rights reserved.
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28 
29 #pragma once
30 
31 #include "framebuffer.h"
32 #include "filters.h"
33 #include "tiled_sequence.h"
34 
37 
40 
43 struct XBLParams
44 {
45  float phi_normal;
46  float phi_position; // must take into account the scene size
47  float phi_color; // must take into account the maximum intensity
48  uint32 taps; // number of stochastic taps
49 
54 };
55 
60 void XBL(
62  const FilterOp op,
63  const FBufferChannelView w_img,
64  const float w_min,
65  const FBufferChannelView img,
66  const GBufferView gb,
67  const float* var,
68  const XBLParams params,
69  const uint32 filter_radius,
70  const uint32 step_size,
71  const TiledSequenceView sequence);
72 
void XBL(FBufferChannelView dst, const FilterOp op, const FBufferChannelView w_img, const float w_min, const FBufferChannelView img, const GBufferView gb, const float *var, const XBLParams params, const uint32 filter_radius, const uint32 step_size, const TiledSequenceView sequence)
Definition: xbl.h:43
Definition: tiled_sequence.h:53
Definition: framebuffer.h:125
Definition: framebuffer.h:49