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void | init (const uint32 n_vpls, MeshView h_mesh, MeshView d_mesh, const MipMapView *h_textures, const MipMapView *d_textures, const uint32 instance=0) |
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void | init (const uint32 n_vpls, RenderingContext &renderer, const uint32 instance=0) |
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MeshLight | view (const bool use_vpls) const |
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uint32 | get_vpl_count () const |
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VPL * | get_vpls () const |
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uint32 | get_bvh_nodes_count () const |
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uint32 | get_bvh_clusters_count () const |
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const cugar::Bvh_node_3d * | get_bvh_nodes () const |
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const uint32 * | get_bvh_parents () const |
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const uint2 * | get_bvh_ranges () const |
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const uint32 * | get_bvh_clusters () const |
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const uint32 * | get_bvh_cluster_offsets () const |
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The documentation for this struct was generated from the following file:
- C:/p4research/research/jpantaleoni/Fermat-Public/src/mesh_lights.h