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| FermatImporter (const char *filename, MeshStorage *mesh, Camera *camera, std::vector< DirectionalLight > *dir_lights, std::vector< std::string > *scene_dirs) |
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virtual void | identity () |
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virtual void | transform (const Value &floats) |
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virtual void | rotate (const float angle, const float x, const float y, const float z) |
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virtual void | scale (const float x, const float y, const float z) |
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virtual void | translate (const float x, const float y, const float z) |
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virtual void | look_at (const float ex, const float ey, const float ez, const float lx, const float ly, const float lz, const float ux, const float uy, const float uz) |
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virtual void | integrator (const char *name, const ParameterList ¶ms) |
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virtual void | sampler (const char *name, const ParameterList ¶ms) |
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virtual void | pixel_filter (const char *name, const ParameterList ¶ms) |
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virtual void | film (const char *name, const ParameterList ¶ms) |
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virtual void | camera (const char *name, const ParameterList ¶ms) |
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virtual void | world_begin () |
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virtual void | world_end () |
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virtual void | attribute_begin () |
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virtual void | attribute_end () |
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virtual void | transform_begin () |
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virtual void | transform_end () |
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virtual void | texture (const char *name, const char *texel_type, const char *texture_type, const ParameterList ¶ms) |
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virtual void | make_named_medium (const char *name, const ParameterList ¶ms) |
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virtual void | make_named_material (const char *name, const ParameterList ¶ms) |
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virtual void | named_material (const char *name) |
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virtual void | medium_interface (const char *name1, const char *name2) |
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virtual void | material (const char *type, const ParameterList ¶ms) |
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virtual void | area_light_source (const char *type, const ParameterList ¶ms) |
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virtual void | light_source (const char *type, const ParameterList ¶ms) |
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virtual void | shape (const char *type, const ParameterList ¶ms) |
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void | build_material (const char *type, const ParameterList ¶ms, MeshMaterial &material) |
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void | finish () |
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