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nvbio
basic
cache.h
Go to the documentation of this file.
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/*
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* nvbio
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* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
nvbio/basic/types.h
>
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#include <map>
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#include <vector>
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#include <stack>
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namespace
nvbio {
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struct
cache_overflow
{};
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template
<
typename
CacheManager>
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struct
LRU
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{
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typedef
CacheManager
cache_manager_type
;
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LRU
(
CacheManager
& manager);
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void
pin
(
const
uint32
item);
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void
unpin
(
const
uint32
item);
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private
:
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struct
List
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{
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List() {}
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List(
const
uint32
item,
const
uint32
next
,
const
uint32
prev) :
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m_item( item ), m_next( next ), m_prev( prev ), m_pinned(true) {}
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uint32
m_item;
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uint32
m_next;
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uint32
m_prev;
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bool
m_pinned;
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};
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void
touch(
const
uint32
list_idx, List& list);
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void
release_cycle(
const
uint32
item);
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uint32
m_first;
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uint32
m_last;
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CacheManager
* m_manager;
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std::map<uint32,uint32> m_cache_map;
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std::vector<List> m_cache_list;
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std::stack<uint32> m_cache_pool;
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};
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}
// namespace nvbio
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#include <
nvbio/basic/cache_inl.h
>
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