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nvbio
basic
cuda
timer.h
Go to the documentation of this file.
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/*
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* nvbio
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* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
nvbio/basic/types.h
>
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#include <cuda_runtime.h>
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namespace
nvbio {
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namespace
cuda {
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struct
Timer
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{
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inline
Timer
();
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inline
~Timer
();
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inline
void
start
();
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inline
void
stop
();
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inline
float
seconds
()
const
;
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cudaEvent_t
m_start
,
m_stop
;
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};
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template
<
typename
T>
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struct
ScopedTimer
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{
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ScopedTimer
(T* time) :
m_time
( time ),
m_timer
() {
m_timer
.
start
(); }
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~ScopedTimer
() {
m_timer
.
stop
(); *
m_time
+=
m_timer
.
seconds
(); }
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T*
m_time
;
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Timer
m_timer
;
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};
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// constructor
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//
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Timer::Timer
()
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{
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cudaEventCreate(&
m_start
);
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cudaEventCreate(&
m_stop
);
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}
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// destructor
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//
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Timer::~Timer
()
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{
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cudaEventDestroy(
m_start
);
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cudaEventDestroy(
m_stop
);
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}
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// start timing
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//
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void
Timer::start
()
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{
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cudaEventRecord(
m_start
, 0);
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}
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// stop timing
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//
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void
Timer::stop
()
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{
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cudaEventRecord(
m_stop
, 0);
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cudaEventSynchronize(
m_stop
);
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}
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// elapsed seconds
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//
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float
Timer::seconds
()
const
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{
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float
elapsedTime;
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cudaEventElapsedTime(&elapsedTime,
m_start
,
m_stop
);
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return
elapsedTime * 1.0e-3f;
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}
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}
// namespace cuda
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}
// namespace nvbio
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