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util.h
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27 
28 #pragma once
29 
30 #include <nvbio/basic/numbers.h>
31 
32 using namespace nvbio;
33 
34 // divide by two
35 //
36 struct divide_by_two
37 {
40 
42  result_type operator() (const argument_type op) const { return op / 2u; }
43 };
44 
45 // return 1 or 0 depending on whether a number is >= than a given threshold
46 struct above_threshold
47 {
50 
51  // constructor
53  above_threshold(const int16 _t) : t(_t) {}
54 
55  // functor operator
57  uint32 operator() (const int16 s) { return s >= t ? 1u : 0u; }
58 
59  const int16 t;
60 };
61 
62 // update the best scores vector
63 //
64 __global__
66  const uint32 n,
67  const uint32* reads,
68  const int16* scores,
69  int16* best)
70 {
71  const uint32 i = threadIdx.x + blockIdx.x * blockDim.x;
72  if (i >= n) return;
73 
74  const uint32 read_id = reads[i];
75  const int16 score = scores[i];
76 
77  best[ read_id ] = nvbio::max( best[ read_id ], score );
78 }
79 
80 // update the best scores vector
81 //
83  const uint32 n,
84  const uint32* reads,
85  const int16* scores,
86  int16* best)
87 {
88  const uint32 block_dim = 128;
89  const uint32 n_blocks = util::divide_ri( n, block_dim );
90 
91  update_scores_kernel<<<n_blocks,block_dim>>>( n, reads, scores, best );
92 }