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nvBowtie
bowtie2
cuda
func.h
Go to the documentation of this file.
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/*
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* nvbio
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* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
nvbio/basic/types.h
>
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namespace
nvbio {
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namespace
bowtie2 {
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namespace
cuda {
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struct
SimpleFunc
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{
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enum
Type
{
LinearFunc
= 0,
LogFunc
= 1,
SqrtFunc
= 2 };
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NVBIO_FORCEINLINE
NVBIO_HOST_DEVICE
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SimpleFunc
(
const
Type
_type =
LinearFunc
,
const
float
_k = 0.0f,
const
float
_m = 1.0f) :
type
(_type),
k
(_k),
m
(_m) {}
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NVBIO_FORCEINLINE
NVBIO_HOST_DEVICE
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int32
operator()
(
const
int32
x)
const
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{
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return
int32
(
k
+
m
* (
type
==
LogFunc
? logf(
float
(x)) :
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type
==
SqrtFunc
? sqrtf(
float
(x)) :
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float
(x)) );
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}
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const
char
*
type_string
()
const
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{
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return
type
==
LogFunc
?
"log"
:
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type
==
SqrtFunc
?
"sqrt"
:
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"linear"
;
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}
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const
char
*
type_symbol
()
const
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{
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return
type
==
LogFunc
?
"G"
:
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type
==
SqrtFunc
?
"S"
:
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"L"
;
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}
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Type
type
;
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float
k
;
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float
m
;
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};
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}
// namespace cuda
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}
// namespace bowtie2
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}
// namespace nvbio
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