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nvbio
io
output_stream.h
Go to the documentation of this file.
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/*
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* nvbio
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* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <
nvbio/basic/types.h
>
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#include <vector>
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#pragma once
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namespace
nvbio {
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struct
OutputStream
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{
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virtual
~OutputStream
() {}
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virtual
uint32
write
(
const
uint32
bytes,
const
void
* buffer) {
return
0; }
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virtual
bool
is_valid
()
const
{
return
true
; }
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};
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// Base abstract output file class
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//
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struct
GZOutputFile
:
public
OutputStream
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{
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GZOutputFile
(
const
char
* name,
const
char
*
comp
);
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~GZOutputFile
();
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uint32
write
(
const
uint32
bytes,
const
void
* buffer);
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bool
is_valid
()
const
{
return
m_file
!= NULL; }
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void
*
m_file
;
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};
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// Base abstract output file class
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//
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struct
LZ4OutputFile
:
public
OutputStream
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{
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LZ4OutputFile
(
const
char
* name,
const
char
*
comp
);
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~LZ4OutputFile
();
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uint32
write
(
const
uint32
bytes,
const
void
* buffer);
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bool
is_valid
()
const
{
return
m_file
!= NULL; }
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void
*
m_context
;
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void
*
m_file
;
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std::vector<uint8>
m_buffer
;
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};
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OutputStream
*
open_output_file
(
const
char
* file_name,
const
char
* compressor,
const
char
* options);
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}
// namespace nvbio
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