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seed_hit_deque_array_inl.h
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27 
28 namespace nvbio {
29 namespace bowtie2 {
30 namespace cuda {
31 
32 // return the device view
33 //
34 inline
36 {
45 }
46 
47 // constructor
48 //
51  index_storage_type counts,
52  index_storage_type index,
53  hits_storage_type hits,
54  index_storage_type probs_index,
55  prob_storage_type probs,
56  index_storage_type pool,
57  index_storage_type probs_pool) :
58  m_counts( counts ),
59  m_hits( hits ),
60  m_probs( probs ),
61  m_index( index ),
62  m_probs_index( probs_index ),
63  m_pool( pool ),
64  m_probs_pool( probs_pool )
65 {}
66 
67 // return a reference to the given deque
68 //
71 {
72  return reference( *this, read_id );
73 }
74 
75 // allocate some storage for the deque bound to a given read
76 //
79 {
80 #if defined(__CUDA_ARCH__) && __CUDA_ARCH__ > 0
81  m_counts[read_id] = 0u;
82  const uint32 index = size ? atomicAdd( m_pool, size ) : 0u;
83  const uint32 probs_index = size ? atomicAdd( m_probs_pool, SumTree<float*>::node_count( size ) ) : 0u;
84  if (index < m_hits.size())
85  {
86  m_index[read_id] = index;
87  m_probs_index[read_id] = probs_index;
88  return m_hits + m_index[read_id];
89  }
90  else
91  {
92  // allocation failed
93  m_index[read_id] = 0;
94  m_probs_index[read_id] = 0;
95  return NULL;
96  }
97 #else
98  return NULL;
99 #endif
100 }
101 
102 // return the deque bound to a given read
103 //
106 {
107  hit_vector_type hit_vector( m_counts[read_id], get_data( read_id ) );
108  return hit_deque_type( hit_vector, build_heap );
109 }
110 
111 } // namespace cuda
112 } // namespace bowtie2
113 } // namespace nvbio