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nvbio
alignment
warp_utils.h
Go to the documentation of this file.
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/*
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* nvbio
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* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
nvbio/basic/types.h
>
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namespace
nvbio {
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namespace
aln {
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namespace
priv {
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// helper structure to hold a score + sink and allow for comparisons during a warp-scan
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template
<
typename
score_type>
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struct
alignment_result
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{
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score_type
score
;
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uint2
sink
;
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__device__
alignment_result
(score_type
score
, uint2
sink
)
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{
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this->score =
score
;
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this->sink =
sink
;
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};
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__device__
alignment_result
()
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{
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};
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__device__
alignment_result
(
const
volatile
alignment_result<score_type>
& other)
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{
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*
this
= other;
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};
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__device__
alignment_result
(
const
alignment_result<score_type>
& other)
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{
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*
this
= other;
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};
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__device__
alignment_result<score_type>
&
operator=
(
const
alignment_result<score_type>
& other)
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{
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score
= other.
score
;
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sink
.x = other.
sink
.x;
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sink
.y = other.
sink
.y;
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return
*
this
;
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};
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__device__
volatile
alignment_result<score_type>
&
operator=
(
const
volatile
alignment_result<score_type>
& other)
volatile
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{
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score
= other.
score
;
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sink
.x = other.
sink
.x;
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sink
.y = other.
sink
.y;
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return
*
this
;
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};
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__device__
static
alignment_result<score_type>
minimum_value
()
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{
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alignment_result<score_type>
ret;
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ret.
score
=
Field_traits<score_type>::min
();
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return
ret;
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};
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// comparison functor
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struct
max_operator
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{
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__device__
const
volatile
alignment_result<score_type>
&
operator()
(
const
alignment_result<score_type>
& s1,
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const
volatile
alignment_result<score_type>
& s2)
const
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{
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if
(s1.
score
> s2.
score
)
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{
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return
s1;
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}
else
{
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return
s2;
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}
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}
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};
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};
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}
// namespace priv
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}
// namespace aln
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}
// namespace nvbio
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