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persist.h
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27 
28 #pragma once
29 
32 #include <nvbio/basic/types.h>
33 #include <thrust/device_vector.h>
34 #include <thrust/sort.h>
35 #include <string>
36 
37 namespace nvbio {
38 namespace bowtie2 {
39 namespace cuda {
40 
41 struct SeedHit;
42 struct HitQueue;
43 struct SeedHitDequeArray;
44 
45 // clear the persisting files
46 //
47 void persist_clear(const std::string& file_name);
48 
49 // persist a set of hits
50 //
51 void persist_hits(
52  const std::string& file_name,
53  const char* name,
54  const uint32 anchor,
55  const uint32 count,
56  const SeedHitDequeArray& hit_deques);
57 
58 // persist a set of reads
59 //
60 void persist_reads(
61  const std::string& file_name,
62  const char* name,
63  const uint32 anchor,
64  const uint32 count,
65  const thrust::device_vector<uint32>::iterator iterator);
66 
67 // persist a set of selected hits
68 //
70  const std::string& file_name,
71  const char* name,
72  const uint32 anchor,
73  const uint32 read_count,
74  const packed_read* read_infos_dptr,
75  const uint32 n_multi,
76  const uint32 hits_queue_size,
77  const ReadHitsIndex& hits_index,
78  const HitQueues& hits_queue);
79 
80 // persist a set of scores
81 //
82 void persist_scores(
83  const std::string& file_name,
84  const char* name,
85  const uint32 anchor,
86  const uint32 read_count,
87  const uint32 n_multi,
88  const uint32 hits_queue_size,
89  const ScoringQueues& scoring_queues);
90 
91 } // namespace cuda
92 } // namespace bowtie2
93 } // namespace nvbio