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Fermat
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Classes | |
| struct | Ray |
| struct | MaskedRay |
| struct | Hit |
| struct | HitInstancing |
| struct | RenderingContext |
| struct | RenderingContextImpl |
| struct | RendererInterface |
| struct | RenderingContextView |
| struct | FBufferDesc |
Macros | |
| #define | SHADOW_BIAS 1.0e-4f |
| #define | SHADOW_TMIN 0.0f |
Functions | |
| FERMAT_HOST_DEVICE FERMAT_FORCEINLINE Ray | make_ray (const float3 origin, const float3 dir, const float tmin, const float tmax) |
| FERMAT_HOST_DEVICE FERMAT_FORCEINLINE MaskedRay | make_ray (const float3 origin, const float3 dir, const uint32 mask, const float tmax) |
| FERMAT_HOST_DEVICE FERMAT_FORCEINLINE Hit | make_hit (const float t, const int triId, const float u, const float v) |
1.8.13