Fermat
|
Classes | |
struct | strided_vec |
struct | sample_set_3d |
struct | TiledSequenceView |
struct | TiledSequence |
Functions | |
float | random () |
uint32 | irandom (const uint32 N) |
void | mj_3d (uint32 X, uint32 Y, uint32 Z, sample_set_3d p, const uint32 slice) |
void | build_tiled_samples_3d (const uint32 X, const uint32 Y, const uint32 Z, float *samples) |
void | load_samples (const char *nameradix, const uint32 X, const uint32 Y, const uint32 Z, float *samples) |
|
inline |
Build a 3d lattice of 3d points with low discrepancy. The samples are arranged in a SOA layout, so that the point (x,y,z).i coordinates are located at (x + y*X + z*X*Y*3 + i*X*Y) (i.e. if the set has Z slices of X*Y points, there will be Z*3 consecutive arrays of X*Y floats).
|
inline |
utility function for [0,N) integer randoms
|
inline |
load a set of 3d samples from a file
|
inline |
build a 3d multi-jittering pattern
|
inline |
utility function for [0,1) randoms