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nvbio
basic
timer.h
Go to the documentation of this file.
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/*
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* nvbio
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* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
nvbio/basic/types.h
>
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#include <
nvbio/basic/numbers.h
>
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#include <string>
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#include <deque>
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namespace
nvbio {
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#ifdef WIN32
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struct
Timer
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{
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Timer
();
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void
start
();
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void
stop
();
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float
seconds
()
const
;
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uint64
m_freq;
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uint64
m_start;
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uint64
m_stop;
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};
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#else
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struct
Timer
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{
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Timer
() {}
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void
start
();
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void
stop
();
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float
seconds
()
const
;
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private
:
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int64
m_start;
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int64
m_stop;
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int64
m_start_ns;
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int64
m_stop_ns;
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};
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#endif
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template
<
typename
T>
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struct
ScopedTimer
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{
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ScopedTimer
(T* time) :
m_time
( time ),
m_timer
() {
m_timer
.
start
(); }
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~ScopedTimer
() {
m_timer
.
stop
(); *
m_time
+=
m_timer
.
seconds
(); }
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T*
m_time
;
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Timer
m_timer
;
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};
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struct
FakeTimer
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{
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void
start
();
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void
stop
();
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float
seconds
()
const
{
return
0.0f; }
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};
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struct
TimeSeries
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{
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TimeSeries
() :
num
(0),
calls
(0),
time
(0.0f),
device_time
(0.0f),
max_speed
(0.0f)
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{
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for
(
uint32
i = 0; i < 32; ++i)
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{
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bin_calls
[i] = 0;
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bin_items
[i] = 0;
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bin_time
[i] = 0.0f;
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bin_speed
[i] = 0.0f;
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user
[i] = 0.0f;
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user_names
[i] = NULL;
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user_units
[i] =
""
;
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}
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}
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void
add
(
const
uint32
c,
const
float
t,
const
float
dt = 0.0f)
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{
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num
++;
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calls
+= c;
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time
+= t;
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device_time
+= dt;
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max_speed
=
std::max
(
max_speed
,
float
(c) / t );
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if
(
info
.size() == 10000)
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info
.pop_front();
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info
.push_back( std::make_pair( c, t ) );
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const
uint32
bin = c ?
nvbio::log2
( c ) : 0u;
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bin_calls
[bin]++;
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bin_time
[bin] += t;
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bin_speed
[bin] += float(c) / t;
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bin_items
[bin] += c;
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}
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// return the average speed
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float
avg_speed
()
const
{
return
float(
calls
) /
time
; }
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std::string
name
;
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std::string
units
;
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uint32
num
;
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uint64
calls
;
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float
time
;
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float
device_time
;
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float
max_speed
;
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uint32
bin_calls
[32];
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uint64
bin_items
[32];
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float
bin_time
[32];
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float
bin_speed
[32];
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std::deque< std::pair<uint32,float> >
info
;
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float
user
[32];
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const
char
*
user_names
[32];
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const
char
*
user_units
[32];
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bool
user_avg
[32];
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};
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}
// namespace nvbio
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