Motion Reference Data#
This page describes the motion reference data format used by the C++ deployment stack, how to create your own reference motions, and how to verify and deploy them.
The deployment stack plays back pre-loaded reference motions — sequences of joint positions, velocities, and full body kinematics that the policy tracks. These motions are stored as CSV files in a structured folder hierarchy. You can generate them from any source (motion capture, simulation, retargeting pipeline, etc.) as long as the output matches the format described below.
Folder Structure#
Each motion dataset is a directory containing one subfolder per motion clip. The C++ reader (MotionDataReader) auto-discovers all subfolders at startup.
reference/my_motions/
├── motion_name_1/
│ ├── joint_pos.csv # Joint positions
│ ├── joint_vel.csv # Joint velocities
│ ├── body_quat.csv # Body quaternions
│ ├── body_pos.csv # Body positions
│ ├── metadata.txt # Body part indexes
│ ├── body_lin_vel.csv # Body linear velocities
│ ├── body_ang_vel.csv # Body angular velocities
│ ├── smpl_joint.csv # SMPL joint positions
│ ├── smpl_pose.csv # SMPL body poses
│ └── info.txt # Detailed motion information
└── motion_name_2/
└── ...
The C++ reader scans the base directory for subfolders, reads each subfolder as one motion, and validates frame-count consistency across all files in that folder.#
File Formats#
The C++ reader loads whichever files are present and skips missing files gracefully. However, in practice, most policies require:
joint_pos.csv,joint_vel.csv— for joint-based motion trackingbody_quat.csv— for anchor orientation observations (the control loop will stop if this is missing when gathering observations)body_pos.csv— for heading computation and VR 3-point observationsmetadata.txt— for body part index alignment when body data is present
A motion must have at least one valid data source (joint, body, or SMPL) to load at startup.
joint_pos.csv#
Joint positions in IsaacLab order (29 joints). Each row is one timestep at 50 Hz. The first row is a header.
Column |
Description |
|---|---|
|
Joint angles in radians (IsaacLab ordering) |
Shape: (timesteps, 29)
joint_vel.csv#
Joint velocities in IsaacLab order (29 joints). Each row is one timestep at 50 Hz. Frame count must match joint_pos.csv.
Column |
Description |
|---|---|
|
Joint angular velocities in rad/s (IsaacLab ordering) |
Shape: (timesteps, 29)
body_pos.csv#
Body part positions in the world frame. Each body contributes 3 columns (x, y, z). The number of bodies varies per motion. Needed for heading computation and VR 3-point observations.
Column |
Description |
|---|---|
|
Position of body 0 (root/pelvis) in meters |
|
Position of body 1 in meters |
… |
… |
Shape: (timesteps, num_bodies * 3)
We assume the root/pelvis is always at column group 0 (the first 3 columns).
body_quat.csv#
Body part orientations as quaternions in the world frame. Each body contributes 4 columns. The quaternion ordering is (w, x, y, z). Required for most policies — the motion_anchor_orientation observation (used by most policies) will fail and stop the control system if this file is missing.
Column |
Description |
|---|---|
|
Quaternion of body 0 (root/pelvis) |
|
Quaternion of body 1 |
… |
… |
Shape: (timesteps, num_bodies * 4)
We assume the root/pelvis is always at column group 0 (the first 4 columns).
Note
The number of bodies in body_quat.csv can differ from body_pos.csv. The C++ reader tracks them independently (num_bodies vs num_body_quaternions). However, the root body (first column group) must be present for heading computation to work. You can use zero if you don’t need root pos.
metadata.txt#
Contains the body part indexes array, which maps each column group in body_pos.csv / body_quat.csv to the corresponding IsaacLab body index. This is needed when body data is present.
Metadata for: motion_name
==============================
Body part indexes:
[ 0 4 10 18 5 11 19 9 16 22 28 17 23 29]
Total timesteps: 497
The C++ reader parses Body part indexes: followed by a line of space-separated integers in brackets. For example, [0, 4, 10, 18, ...] means column group 0 → IsaacLab body 0 (pelvis/root), column group 1 → body 4, etc.
For a root-only motion (only 1 body), use:
Body part indexes:
[0]
body_lin_vel.csv / body_ang_vel.csv#
Body part linear and angular velocities in the world frame. Same layout as body_pos.csv (3 columns per body). The number of bodies must match body_pos.csv.
smpl_joint.csv#
SMPL joint positions (typically 24 joints × 3 coordinates). Each row is one timestep.
Shape: (timesteps, num_smpl_joints * 3)
smpl_pose.csv#
SMPL body poses in axis-angle representation (typically 21 poses × 3 coordinates). Each row is one timestep.
Shape: (timesteps, num_smpl_poses * 3)
Note
The current reference motion tracking pipeline uses joint-based tracking only (encoder mode 0). To enable SMPL-based reference tracking (encoder mode 2), you would need to modify the code to detect the presence of SMPL data and switch the encoder mode accordingly.
info.txt#
Human-readable summary with shapes, dtypes, and value ranges. Not read by the C++ stack — purely for documentation.
Creating Your Own Reference Motions#
You can generate reference motions from any source — the only requirement is producing CSV files in the format above. Common approaches:
Motion capture retargeting — retarget human mocap to the G1 model, export joint positions/velocities and body kinematics.
Simulation recording — record joint states from an IsaacLab or MuJoCo simulation at 50 Hz.
Procedural generation — programmatically create joint trajectories.
Minimal Files Needed#
The minimum set of files to create a working motion for SONIC policy:
joint_pos.csv— 29 joint positions (IsaacLab order), header + one row per timestepjoint_vel.csv— 29 joint velocities (IsaacLab order), header + one row per timestepbody_quat.csv— Root quaternion (w, x, y, z), header + one row per timestepbody_pos.csv— Root position (x, y, z), header + one row per timestep. You can use all zeros if you don’t need position tracking.metadata.txt— Body part indexes (just[0]for root-only)
Example files:
joint_pos.csv:
joint_0,joint_1,joint_2,...,joint_28
0.128441,0.102713,0.020116,...,0.045231
0.130124,0.104532,0.021045,...,0.046112
...
joint_vel.csv:
joint_vel_0,joint_vel_1,...,joint_vel_28
0.143671,0.143864,...,0.012345
...
body_quat.csv (root quaternion only):
body_0_w,body_0_x,body_0_y,body_0_z
0.999123,0.000456,0.001234,0.040567
...
body_pos.csv (root position, can be all zeros):
body_0_x,body_0_y,body_0_z
0.000000,0.000000,0.000000
...
metadata.txt:
Metadata for: my_motion
==============================
Body part indexes:
[0]
Total timesteps: 100
This gives you a root-only motion (1 body = pelvis/root) that most policies can track.
Provided Conversion Script#
A convenience script reference/convert_motions.py is included for converting joblib pickle (.pkl) files to this format. This is just one possible source — you can use any tool or pipeline that produces the correct CSV output.
cd gear_sonic_deploy
python reference/convert_motions.py <pkl_file> [output_dir]
The pickle should be a dictionary where each key is a motion name and each value contains joint_pos, joint_vel, body_pos_w, body_quat_w, body_lin_vel_w, body_ang_vel_w, _body_indexes, and time_step_total.
Verifying Reference Motions#
MuJoCo Visualization#
Use the included visualizer to check that the motion looks correct on the G1 model:
cd gear_sonic_deploy
python visualize_motion.py --motion_dir reference/my_motions/motion_name_1/
Controls:
Space: Pause / resume playback
R: Reset to frame 0
, / .: Step backward / forward one frame
- / =: Previous / next motion (if multiple loaded)
Verify that:
The robot stands upright and does not clip through the floor
Joint angles look reasonable (no extreme poses)
The motion plays smoothly without sudden jumps
Body positions track the expected trajectory
Using Reference Motions#
With deploy.sh#
Pass the motion directory via --motion-data:
./deploy.sh --motion-data reference/my_motions/ sim
Or use the default motions (configured in deploy.sh):
./deploy.sh sim
At Runtime#
Once deployed, use the keyboard or gamepad to browse and play motions:
T: Play current motion
N / P: Next / Previous motion
R: Restart from frame 0
See the Keyboard tutorial for the full control reference.
Validation Rules#
The C++ reader enforces the following during loading:
Frame count consistency: All CSV files within a motion folder must have the same number of rows (excluding headers). Mismatches cause the motion to be skipped with an error.
Joint count consistency:
joint_pos.csvandjoint_vel.csvmust have the same number of columns.Body count consistency:
body_lin_vel.csvandbody_ang_vel.csvmust have the same number of body columns asbody_pos.csv.At least one data source: A motion must have at least some valid data (joint, body, or SMPL) to be loaded.
Metadata parsing: The
metadata.txtfile must contain aBody part indexes:line followed by a bracketed list of integers for the motion to have correct body-part alignment.
If a motion fails validation, it is skipped and a warning is printed. The deployment continues with the remaining valid motions.
Notes#
All data is at 50 Hz (0.02 s per timestep), matching the control loop frequency.
Joint ordering follows IsaacLab convention (not MuJoCo). The C++ stack handles the conversion internally when sending motor commands.
Body quaternions use (w, x, y, z) ordering.
The first body (column group 0) must correspond to the root/pelvis for heading computation and anchor orientation observations to work correctly.
While the C++ reader can load motions without
body_quat.csv, the control loop will fail during observation gathering if the policy observesmotion_anchor_orientation(which most policies do).CSV files must have a header row as the first line — the C++ reader skips the first line of every CSV.
Values are parsed as
doubleprecision internally.