Fermat
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Plain old Veach's MLT (or a parallel version thereof...)
#include <mlt.h>
Public Methods | |
void | init (int argc, char **argv, RenderingContext &renderer) |
void | render (const uint32 instance, RenderingContext &renderer) |
void | sample_seeds (MLTContext &context) |
void | recover_seed_paths (MLTContext &context, RenderingContextView &renderer_view) |
void | destroy () |
void | alloc (MLTContext &context, cugar::memory_arena &arena, const uint32 n_pixels, const uint32 n_chains) |
Public Methods inherited from RendererInterface | |
virtual uint32 | auxiliary_channel_count () |
virtual void | register_auxiliary_channels (FBufferStorage &fbuffer, const uint32 channel_offset) |
virtual void | update_scene (RenderingContext &renderer) |
virtual void | keyboard (unsigned char character, int x, int y, bool &invalidate) |
virtual void | mouse (RenderingContext &renderer, int button, int state, int x, int y) |
virtual void | draw (RenderingContext &renderer) |
virtual void | dump_speed_stats (FILE *stats) |
Static Public Methods | |
static RendererInterface * | factory () |
Public Members | |
MLTOptions | m_options |
TiledSequence | m_sequence |
BPTQueuesStorage | m_queues |
VertexStorage | m_light_vertices |
float | m_image_brightness |
uint32 | m_n_lights |
uint32 | m_n_init_paths |
uint32 | m_n_connections |
DomainBuffer< CUDA_BUFFER, uint8 > | m_memory_pool |
DomainBuffer< CUDA_BUFFER, float > | m_connections_cdf |
DomainBuffer< HOST_BUFFER, float > | m_path_pdf_backup |
cugar::LFSRGeneratorMatrix | m_generator |
cugar::LFSRRandomStream | m_random |
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inlinevirtual |
this method is responsible for destroying the object itself
Reimplemented from RendererInterface.
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virtual |
this method is responsible for any command options parsing / initializations the renderer might need to perform
Reimplemented from RendererInterface.
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virtual |
this method is responsible for rendering a given frame in a progressive rendering
instance | the frame instance |
Reimplemented from RendererInterface.