Fermat
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Implements the a bsdf based on a single Linearly Transformed Cosine (LTC). LTC can be used to approximate many isotropic BSDF types.
see:
Real-Time Polygonal-Light Shading with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
#include <ltc.h>
Classes | |
struct | LTC |
Public Methods | |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE | LTCBsdf (const float _roughness, const float4 *_tabM, const float4 *_tabMinv, const float *_tabA, const uint32 _size) |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE Vector3f | f (const DifferentialGeometry &geometry, const Vector3f V, const Vector3f L) const |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE Vector3f | f_over_p (const DifferentialGeometry &geometry, const Vector3f V, const Vector3f L) const |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE void | f_and_p (const DifferentialGeometry &geometry, const Vector3f V, const Vector3f L, Vector3f &f, float &p, const SphericalMeasure measure=kProjectedSolidAngle) const |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE float | p (const DifferentialGeometry &geometry, const Vector3f V, const Vector3f L, const SphericalMeasure measure=kProjectedSolidAngle) const |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE void | sample (const Vector3f u, const DifferentialGeometry &geometry, const Vector3f V, Vector3f &L, Vector3f &g, float &p, float &p_proj) const |
template<typename RandomGeneratorT > | |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE bool | invert (const DifferentialGeometry &geometry, const Vector3f V, const Vector3f L, RandomGeneratorT &random, Vector3f &z, float &p, float &p_proj) const |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE void | inverse_pdf (const DifferentialGeometry &geometry, const Vector3f V, const Vector3f L, const Vector3f u, float &p, float &p_proj) const |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE LTC | get_ltc (const DifferentialGeometry &geometry, const Vector3f V) const |
CUGAR_FORCEINLINE CUGAR_HOST_DEVICE float | hemispherical_sector_integral (const DifferentialGeometry &geometry, const Vector3f V, const float2 theta, const float2 phi) const |
Static Public Methods | |
static void | preprocess (const uint32 size, const Matrix3x3f *tabM, float4 *tab, float4 *tab_inv) |
Public Members | |
float | roughness |
const float4 * | tabM |
const float4 * | tabMinv |
const float * | tabA |
uint32 | size |
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evaluate the BRDF f(V,L)
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evaluate the BRDF and the pdf in a single call
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evaluate the BRDF/pdf ratio f(V,L)/p(V,L) wrt projected solid angle
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get the LTC for a given view vector
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return the integral of the LTC within a sector of the local hemisphere defined by the geometry frame (T,B,N)
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given V and L and u, compute the probability of sampling u by inversion of V and L
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given V and L, invert the sampling functions used to generate L from V
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evaluate the pdf of sampling L given V, p(L|V) = p(V,L)
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sample L given V and return both the pdf p and the value g = f/p