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nvBowtie
bowtie2
cuda
compute_thread.h
Go to the documentation of this file.
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/*
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* nvbio
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* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
nvBowtie/bowtie2/cuda/stats.h
>
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#include <
nvbio/io/sequence/sequence.h
>
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#include <
nvbio/io/fmindex/fmindex.h
>
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#include <
nvbio/basic/threads.h
>
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#include <map>
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#include <string>
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namespace
nvbio {
namespace
io {
struct
OutputFile; } }
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namespace
nvbio {
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namespace
bowtie2 {
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namespace
cuda {
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struct
InputThreadSE;
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struct
InputThreadPE;
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struct
Aligner;
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struct
Stats;
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struct
ComputeThreadSE
:
public
Thread
<ComputeThreadSE>
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{
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ComputeThreadSE
(
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const
uint32
_thread_id,
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const
uint32
_device_id,
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const
io::SequenceData
& _reference_data,
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const
io::FMIndexData
& _driver_data,
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const
std::map<std::string,std::string>& _options,
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const
Params
& _params,
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Stats
& _stats);
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uint32
gauge_batch_size
();
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void
set_input
(
InputThreadSE
* _input_thread) {
input_thread
= _input_thread; }
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void
set_output
(
io::OutputFile
* _output_file) {
output_file
= _output_file; }
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void
run
();
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void
do_run
();
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const
uint32
thread_id
;
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const
uint32
device_id
;
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const
io::SequenceData
&
reference_data_host
;
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const
io::FMIndexData
&
driver_data_host
;
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const
std::map<std::string,std::string>&
options
;
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InputThreadSE
*
input_thread
;
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io::OutputFile
*
output_file
;
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Params
params
;
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Stats
&
stats
;
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SharedPointer<Aligner>
aligner
;
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SharedPointer<io::SequenceDataDevice>
reference_data_device
;
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SharedPointer<io::FMIndexDataDevice>
driver_data_device
;
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};
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struct
ComputeThreadPE
:
public
Thread
<ComputeThreadPE>
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{
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ComputeThreadPE
(
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const
uint32
_thread_id,
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const
uint32
_device_id,
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const
io::SequenceData
& _reference_data,
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const
io::FMIndexData
& _driver_data,
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const
std::map<std::string,std::string>& _options,
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const
Params
& _params,
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Stats
& _stats);
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uint32
gauge_batch_size
();
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void
set_input
(
InputThreadPE
* _input_thread) {
input_thread
= _input_thread; }
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void
set_output
(
io::OutputFile
* _output_file) {
output_file
= _output_file; }
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void
run
();
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void
do_run
();
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const
uint32
thread_id
;
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const
uint32
device_id
;
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const
io::SequenceData
&
reference_data_host
;
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const
io::FMIndexData
&
driver_data_host
;
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const
std::map<std::string,std::string>&
options
;
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InputThreadPE
*
input_thread
;
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io::OutputFile
*
output_file
;
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Params
params
;
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Stats
&
stats
;
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SharedPointer<Aligner>
aligner
;
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SharedPointer<io::SequenceDataDevice>
reference_data_device
;
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SharedPointer<io::FMIndexDataDevice>
driver_data_device
;
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};
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}
// namespace cuda
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}
// namespace bowtie2
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}
// namespace nvbio
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