template<BufferType TYPE>
struct TextureStorage< TYPE >
Texture storage
#include <texture.h>
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template<BufferType UTYPE> |
| TextureStorage (const TextureStorage< UTYPE > &other) |
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template<BufferType UTYPE> |
TextureStorage & | operator= (const TextureStorage< UTYPE > &other) |
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const float4 * | ptr () const |
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float4 * | ptr () |
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void | resize (const uint32 _res_x, const uint32 _res_y) |
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size_t | size () const |
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uint2 | res () const |
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void | clear () |
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TextureView | view () |
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The documentation for this struct was generated from the following file:
- C:/p4research/research/jpantaleoni/Fermat-Public/src/texture.h