Geometry Types¶
graph TD
A[Geometry] --> B[Points]
A --> C[Voxels]
A --> D[Grid]
A --> E[FactorGrid]
B -->|neighbor search| F[PointConv]
C -->|hash table kernel map| G[SparseConv3d]
D -->|regular indexing| H[GridConv]
E -->|factorized views| I[FactorGridConv]
Each geometry type pairs with specific convolution operations. Points uses
real-valued neighbor search (KNN or radius). Voxels builds a kernel map via
hash table lookup. Grid and FactorGrid use regular grid indexing.